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White Guard (3.5e Class)

12 bytes added, 06:04, 4 April 2010
Class Features: again..
'''{{Anchor|Courage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' 4th level. You become immune to fear and fear effects.
'''{{Anchor|Smite}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' 5th level. Choose a Good or Evil aligned strike. This choice is permanent. All your attacks deal 1d6 extra damage against opponents of this alignment, including damage from a [[SRD:Shield Bash|Shield Bash]] attempt. This damage increases at 10th, 15th, and 20th level. This damage is not multiplied with a critical hit.
'''{{Anchor|Taunt}}:''' 6th level. You can provoke an opponent to attack you as a standard action. The target creature must succeed a Will save, dc 10 + half level + your [[Intelligence]] modifier, or become provoked for 1 round. A provoked opponent will spend their next turn attempting to harm only you. Your opponent must be able to see or hear you in order to become provoked.
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