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Weapon Mastery (3.5e Feat)

49 bytes added, 03:22, 1 April 2010
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|bab6=You may use your mastered weapon's [[SRD:Shield Bonus|shield]] bonus against two designated foes at once, and the shield bonus now also applies against ranged attacks. When wielding your mastered weapon, it is treated as being one size category larger for the purpose of damage rolls, as well as making and defending against [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Sunder|sunder]] and [[SRD:Trip|trip]] attempts.
|bab11=You may use your mastered weapon's [[SRD:Shield Bonus|shield]] bonus against three designated foes at once. Your mastered weapon can never break in your hands. It is treated as having unlimited hardness in your hands, and your attacks with the weapon are treated as [[SRD:Adamantine|adamantine]], even if the weapon is not made of it. The weapon is still susceptible to magical effects that destroy weapons, such as the ''[[SRD:Rusting Grasp|rusting grasp]]'' spell.
|bab16=Your mastered weapon's [[SRD:Shield Bonus|shield]] bonus now applies against every foe, and even against rays and [[SRD:Touch Attack|touch attacks]] (except for [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch]] attacks, unless the weapon also has the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] special ability). Out of turnas an [[SRD:Immediate Actions|immediate action]], you may expend an [[SRD:Attack of Opportunity|attack of opportunity]] in order to deflect a ranged attack or ray by making an opposed attack roll.
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