0
edits
Changes
m
Otherwise known as ''kinetic Kinetic barriers'', repulsor shields are shields that only stop high-speed physical projectiles. The stopping power of a repulsor kinetic barrier is dependent on the speed of the object hitting it, providing a degree of deflection correspondent to the momentum of the object. The result is a shield that stops fast moving objects like weaponsfire but has no effects on slow moving objects, allowing the creature to interact with its environment without deflecting it.
→{{Anchor|Repulsor Shield}} / Kinetic Barrier
An active shield with 1 or more [[SRD:Hit Points|hit points]] grants immunity to [[SRD:Critical Hits|critical hits]] to any creature it protects.
=== {{Anchor|Repulsor ShieldKinetic Barrier}} / Kinetic Barrier ===
Objects stopped by a repulsor shield kinetic barrier include high speed objects and projectiles. Weapons such as handguns and rifles, cannons and particle beams are stopped, but lasers, energy effects and other massless or incorporeal weapons are not. Melee attacks are not affected by a repulsor, nor are slow-moving ranged attacks such as arrows.
=== {{Anchor|Perimeter Shield}} ===