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As long as a shield has [[SRD:Hit Points|hit points]] remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[acid]], [[cold]], [[electricity]] and [[fire]]), to [[SRD:Force Effect|force damage]], to even most typeless forms of damage. Shields are even effective against [[SRD:Touch Attack|touch attacks]]. A shield can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining, and any damage over that amount is dealt to the protected creature.
Only certain damage dealing effects can pass through a shieldwithout being absorbed, such as a [[SRD:Sonic Effect|sonic]] effect, a [[SRD:Gaze|gaze attack]] or [[SRD:Psionics|psionic]] effects that allow a [[SRD:Will Save|Will]] save. Line of sight and line of effect are unaffected by a personal shield. Nonstandard or conditional forms of damage such as from the reduced effect of a ''[[SRD:Destruction|destruction]]'' spell or the corrosive effect of a ''[[SRD:Rusting Grasp|rusting grasp]]'' aren't reduced by a shield.
An active shield with 1 or more [[SRD:Hit Points|hit points]] grants immunity to [[SRD:Critical Hits|critical hits]] to any creature it protects.
The effective [[SRD:Armor Class|AC]] of the perimeter shield itself is 15 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Attacks originatig from outside the perimeter shield cannot directly target a creature inside it until the shield is down. Such attacks are resolved with the shield itself as the target.
Perimeter shields are projected as a spherical field around their source. A perimeter shield does not extend into floors or walls. The radius of the shield is listed in the object or creature's description. A perimeter shield blocks line of effect (except of [[SRD:Sonic Effect|sonic]] effects) provided it has at least 1 [[SRD:Hit Points|hit point]]), but not line of sight. As such, spells or effects that require line of effect cannot pass through when the shield still has hit points, even if they do not affect the shield itself. Here too, [[SRD:Sonic Effect|sonic]] energy is the exception.
=== Special ===