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Shield (3.5e Creature Ability)

933 bytes added, 03:15, 28 February 2010
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An active shield with 1 or more [[SRD:Hit Points|hit points]] grants immunity to [[SRD:Critical Hits|critical hits]] to any creature it protects.
 
=== {{Anchor|Repulsor Shield}} ===
 
Repulsor shields are shields that only stop high-speed physical projectiles. The stopping power of a repulsor is dependent on the speed of the object hitting it, providing a degree of deflection correspondent to the momentum of the object. The result is a shield that stops fast moving objects like weaponsfire but has no effects on slow moving objects, allowing the creature to interact with its environment without deflecting it.
 
Objects stopped by a repulsor shield include high speed objects and projectiles. Weapons such as particle beams are stopped, but lasers, energy effects and other massless or incorporeal weapons are not. Melee attacks are not affected by a repulsor.
=== {{Anchor|Perimeter Shield}} ===
Perimeter shields are projected as a spherical field around their source. A perimeter shield does not extend into floors or walls. The radius of the shield is listed in the object or creature's description. A perimeter shield blocks line of effect (provided it has at least 1 [[SRD:Hit Points|hit point]]), but not line of sight.
 
=== Special ===
 
A creature with any type of shield may benefit from the [[Augment Shielding (3.5e Feat)|Augment Shielding]] feat, granting it 2 extra [[SRD:Hit Points|hit points]] per shield [[SRD:Hit Dice|HD]].

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