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→Becoming a Sniper
{| class="zebra d20"
|+ <div>{{Anchor|Table: The <-class name->Sniper}}</div><p>Hit Die: d<-die size->d8</p>
|-
! rowspan="2" | Level
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
| 1st || + 1 || + 0 || + 2 || +2| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Patience
|-
| 2nd || + 2 || + 0 || + 3 || +3| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Instinct
|-
| 3rd || + 3 || + 1 || + 3 || +3| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Patience
|-
| 4th || + 4 || + 1 || + 4 || +4| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Specialized Shot
|-
| 5th || + 5 || + 1 || + 4 || +4| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Patience
|-
| 6th || + 6/+1 || + 2 || + 5 || +5| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Study
|-
| 7th || + 7/+2 || + 2 || + 5 || +5| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Patience
|-
| 8th || + 8/+3 || + 2 || + 6 || +6| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Precision
|-
| 9th || + 9/+4 || + 3 || + 6 || +6| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Patience
|-
| 10th || + 10/+5 || + 3 || + 7 || +7| class="left" | <-class features gained at this level->| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —| — || — || —Sniper's Patience
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->4]] + [[SRD:Intelligence|Int]] modifier per level.)'''<br/><-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), {{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]), {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]), {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]), {{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]), {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]), {{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
|}
====Class Features====
All of the following are class features of the <-class name->. '''{{Anchor|Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any). You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 1st—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 2nd—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 3rd—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 4th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 5th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 6th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 7th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 8th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. 9th—''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->. {| class="zebra d20"|+ {{Anchor|Table: <-class name-> Spells Known}}|-! rowspan="2" | Level !! colspan="10" | Spells Known|-! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>|- | 1st || — || — || — || — || — || — || — || — || — || —|- | 2nd || — || — || — || — || — || — || — || — || — || —|- | 3rd || — || — || — || — || — || — || — || — || — || —|- | 4th || — || — || — || — || — || — || — || — || — || —|- | 5th || — || — || — || — || — || — || — || — || — || —|- | 6th || — || — || — || — || — || — || — || — || — || —|- | 7th || — || — || — || — || — || — || — || — || — || —|- | 8th || — || — || — || — || — || — || — || — || — || —|- | 9th || — || — || — || — || — || — || — || — || — || —|- | 10th || — || — || — || — || — || — || — || — || — || —<!-- repeat as necessary -->|} '''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 2nd—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 3rd—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 4th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 5th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 6th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 7th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 8th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. 9th—''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->. '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s levelSniper.
'''{{Anchor|<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->.
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