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|1st|| class="left" | +1 || +0 || +2 || +0
| class="left" | [[#Acrobatics|Acrobatics]] (+5), [[#Shukuchi|Shukuchi+1d8]], [[#Superior Finesse|Superior Finesse]]|| class="left" | –1/–1||+0||+10 ft.
|-
|2nd|| class="left" | +2 || +0 || +3 || +0
|-
|3rd|| class="left" | +3 || +1 || +3 || +1
| class="left" | [[#Dodge|Dodge]], [[#Shukuchi|Shukuchi +2d8]]|| class="left" | +1/+1||+0||+20 ft.
|-
|4th||class="left" | +4 || +1 || +4 || +1
|-
|5th||class="left" | +5 || +1 || +4 || +1
| class="left" | [[#Shukuchi|Shukuchi +3d8]], [[#Uncanny Dodge|Uncanny Dodge]]|| class="left" | +4/+4||+1||+20 ft.
|-
|6th||class="left" | +6/+1 || +2 || +5 || +2
|-
|7th||class="left" | +7/+2 || +2 || +5 || +2
| class="left" | [[#Daredevil|Daredevil]], [[#Shukuchi|Shukuchi +4d8]]|| class="left" | +6/+6/+1||+1||+30 ft.
|-
|8th||class="left" | +8/+3 || +2 || +6 || +2
| class="left" | [[#Acrobatics|Acrobatics]] (+10)|| class="left" | +7/+7/+2||+1||+30 ft.
|-
|9th||class="left" | +9/+4 || +3 || +6 || +3
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Quickstep|Quickstep]], [[#Shukuchi|Shukuchi +5d8]]|| class="left" | +9/+9/+4||+1||+40 ft.
|-
|10th||class="left" | +10/+5 || +3 || +7 || +3
|-
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3
| class="left" | [[#Greater Shukuchi|Greater Shukuchi]], [[#Shukuchi|Shukuchi +6d8]]|| class="left" | +11/+11/+6/+1||+2||+40 ft.
|-
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4
|-
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Bonus Feat|Bonus Feat]], [[#Shukuchi|Shukuchi +7d8]]|| class="left" | +13/+13/+13/+8/+3||+2||+50 ft.
|-
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4
|-
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5
| class="left" | [[#Acrobatics|Acrobatics]] (+20), [[#Shukuchi|Shukuchi +8d8]]|| class="left" | +15/+15/+15/+10/+5||+3||+60 ft.
|-
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5
|-
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Quickstep|Improved Quickstep]], [[#Shukuchi|Shukuchi +9d8]]|| class="left" | +17/+17/+17/+12/+7/+2||+3||+60 ft.
|-
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6
|-
|19th||class="left" | +19/+14/+9/+4 || +6 || +11 || +6
| class="left" | [[#Astra|Astra]], [[#Shukuchi|Shukuchi +10d8]]|| class="left" | +19/+19/+19/+14/+9/+4||+3||+70 ft.
|-
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6
'''{{Anchor|Acrobatics}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The tenken moves with unparalleled grace. Every step is carefully measured, and performed with such fluidity that he could be walking on the clouds. A 1st level tenken gains a +5 competency bonus on [[Balance]], [[Jump]], and [[Tumble]] checks. At 8th level, this bonus increases to +10, and finally to +20 at 15th level. In addition, a tenken can always take 10 on a roll for one of the aforementioned skills, even when circumstances would normally prevent him from doing so. [Note: This is not related to the [[SRD:Acrobatic|Acrobatic]] feat, which can be taken for more ranks in the overlapping skills.] The tenken must be unarmored and unencumbered in order to recieve these bonuses.
'''{{Anchor|Shukuchi}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored, a tenken may strike with the shukuchi—a flurry of ridiculously fast strikes—at the expense of accuracy. When doing so, he may make one extra attack in a [[SRD:Round|round]] at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round, as well as adding 1d8 damage to every attack made as part of that full attack. This damage increases by 1d8 at every odd level. The resulting modified base attack bonuses are shown in the Shukuchi Attack Bonus column on [[#Table: The Tenken|Table: The Tenken]]. This penalty applies for 1 round, so it also affects attacks of opportunity the tenken might make before his next action. When a tenken reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A tenken must use a [[SRD:Full-Round Actions|full attack action]] to strike with the shukuchi, and the technique can only be used when he is wielding a single melee [[SRD:Slashing Weapon|slashing weapon]]. The shukuchi may only be used with a primary weapon. As such, the shukuchi cannot be used when fighting with two weapons or a double weapon. A tenken's skukuchi is a particularly lethal attack, adding 1d8 damage per two tenken levels to each successful attack that he makes during the shukuchi.
The tenken's ability to use the shukuchi improves at 11th level. In addition to the standard extra attack he receives, he also gains another extra attack at his highest base attack bonus.