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Barrage Sharpshooter (3.5e Alternate Class Feature)

220 bytes added, 07:49, 31 January 2010
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[[Summary::You are wary of traps, though some of your other abilities languish over time.]]
'''Class:''' [[Class::Sharpshooter_(3.5e_Class)Sharpshooter]]
'''Level:''' 2nd
'''Replaces:''' If you select this class feature, you lose the [[Sharpshooter_(3.5e_Class)#Dead_Eye|Dead Eye]] ability, the [[Sharpshooter_(3.5e_Class)#Sneaky_Shot|Sneaky Shot]] ability, and the [[Sharpshooter_(3.5e_Class)#Hail_of_Arrows|Hail of Arrows]] ability, and any abilities that augment the previous abilities (Improved Sneaky Shot, Improved Hail of Arrows, Greater Sneaky Shot, and Deadly Shower).
'''Benefit:''' You gain the [[#Barrage|Barrage]] ability and the [[#Quickshot|Quickshot]] ability as detailed below.
'''{{Anchor|Barrage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At second level, the sharpshooter gains the ability to loose extra attacks as part of a full attack. When taking the full attack action, the sharpshooter may take a -2 penalty to attack in order to make another attack at his highest bonus, which is also affected by the penalty. The penalty is reduced by one at level four, and disappears completely at level nine. The sharpshooter gains another attack at the same attack bonus at level eleven.
'''{{Anchor|Quickshot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At level eight, the sharpshooter gains the ability to make even more attacks each round. By spending four aim points as a free action as part of a full attack (usable multiple times), the sharpshooter may loose an extra arrow at his highest attack bonus. Each extra arrow forces the sharpshooter to take a cumulative -1 2 to all attacks that round; thus, loosing three arrows would require one to spend 12 Aim Points, and all attacks the sharpshooter would make during that round take a -3 6 penalty. At level sixteen, this penaltyis reduced to -1 for every extra attack made by Quickshot.
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