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:::Most linear scaling is going to be better at lower levels than higher levels, especially if you're doing single point scaling. So you can probably start it fairly strongly and just not set it to keep up, so it gets progressively less good over time. I would probably start it such that you can mostly negate an attack at low levels (where one attack will mostly kill people anyway) and just not ramp it up as much (so that it doesn't completely negate things at higher levels where there's more room, at least at the balance level you probably want). I'd just give it a Level+Cha Mod x2 at all levels. At low levels, that will probably block a single regular hit, but it won't save you from being ganged up on or critted. At higher levels you've got maybe 30-50ish, which is slightly less effective against enemies because of multi-attacks and higher damage abilities, but the higher damage tolerances and decreased swinginess of combat make it tollerable. If you wanted to make it even less of a lifesaver at high levels, don't give them extra targets (or make them spread it around from the same pool of temp hp). - [[User:Tarkisflux|TarkisFlux]] 21:34, January 22, 2010 (UTC)
:::: Want to come to the channel? We're discussing it there as I type. --[[User:Ghostwheel|Ghostwheel]] 21:40, January 22, 2010 (UTC)
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