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[[Category:Large Size|{{BASEPAGENAME}}]]
[[Category:Magical Beast Type|{{BASEPAGENAME}}]]
[[Category:CR24|{{BASEPAGENAME}}]]
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]
Monster Modernizing (bot-assisted)
=SIRRUSH=
{{Creature Table3.5e Monster Classic
|style=
|creature=
|size=Large|type=[[SRD:Magical Beast Type|Magical Beast]]
|hd=40d10+680 |hp=900 hp
|init=+23 (+15 [[SRD:Dexterity|Dex]], +8 [[SRD:Superior Initiative|Superior Initiative]])
'''Headloss Resistance ([[SRD:Ex|Ex]]):''' A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]] 10 + 1/2 [[SRD:Hit Dice|HD]] of attacker + attacker’s str=modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).
----{{SRD Creature FooterBreadcrumb}}{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}[[Category:SRD]][[Category:OGL]][[Category:Monster]]
[[Category:Epic|{{BASEPAGENAME}}]]
[[Category:Any Environment|{{BASEPAGENAME}}]]