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Fast Headcrab (3.5e Monster)

2 bytes removed, 20:26, 16 January 2010
m
Creature -> Monster (bot-assisted)
'''{{Anchor|Attach}} ([[SRD:Extraordinary Ability|Ex]]):''' If a fast headcrab hits a [[SRD:Medium Size|Medium]] or smaller creature of [[SRD:Humanoid Type|Humanoid]] type with its [[#Lunge|lunge]] attack, it attaches to the creature's head unless the creature succeeds on a DC 15 [[SRD:Saving Throw#Reflex|Reflex]] save. A headcrab that [[SRD:Critical Hit|critically hits]] a humanoid creature can instantly attach. A headcrab that is attached to another creature is effectively [[SRD:Grapple|grappling]] that creature and may incite a [[#Head Couple|head couple]]. Headcrabs have a +16 racial bonus on [[SRD:Grapple|grapple]] checks when attached. An attached headcrab may be struck or shot with a weapon, or grappled itself. The save is [[SRD:Dexterity|Dexterity]] based. Of course, only one headcrab can attach to a certain humanoid creature at a time. Helpless creatures cannot prevent a headcrab from attaching.
'''{{Anchor|Head Couple}} ([[SRD:Extraordinary Ability|Ex]]):''' An attached headcrab will attempt to couple with the head of its victim. If it starts a turn while coupling the head of a [[SRD:Medium Size|Medium]] or smaller [[SRD:Humanoid Type|humanoid]] creature, it scores an automatic hit that becomes a [[SRD:Critical Hit|critical hit]] if it succeeds on a confirmation roll (using its attack modifier). When a humanoid creature dies while being coupled by a headcrab, or when a sufficiently intact corpse is coupled later on, a headcrab can extend its neural impulses through the corpse's nerve system through microscopic receptacles on its beak and legs, taking control of it as a neonate '[[Headcrab Zombie (3.5e CreatureMonster)|fast headcrab zombie]]' in 1d4 minutes.
'''{{Anchor|Overwhelm}} ([[SRD:Extraordinary Ability|Ex]]):''' Headcrabs gain a bonus of +1 to their [[SRD:Attack Roll|attack roll]] for each other headcrab that targets the same creature. For example, if three headcrabs attack the same creature, they all get a +2 circumstance bonus to their attack rolls. Bonuses gained from this special ability can never exceed +4, even if more than five headcrabs attack the same creature simultaneously.
[[Category:User]]
[[Category:User Sulacu]]
[[Category:CreatureMonster]]
[[Category:CR2]]
[[Category:Outsider Type]]
[[Category:Xenotheric Subtype]]

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