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Time Walker (3.5e Class)/Class Features

361 bytes added, 03:38, 25 December 2009
m
Class Features: (adding new class feature, and some cosmetic changes)
'''Weapon and Armor Proficiency:''' A time walker is proficient with all [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial]] weapons and with [[SRD:Light Armor|light]] armor and [[SRD:Shields|shields]], but not [[SRD:Tower Shield|tower shields]].
'''{{anchor|Flow of Time}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker is a time walker for one reason alone, and that reason is the fact that he can encase himself in non-existance, and move through time in a way that others cannot even comprehend, almost becoming one with the flow of time itself. A time walker can become one with the flow of time a number of times per day equal to half his total [[SRD:Hit Dice|HD]] class level + 2. While using the flow of time ability, a time walker temporarily gains a +4 bonus to [[SRD:Dexterity|Dexterity]], a +4 bonus to [[SRD:Wisdom|Wisdom]], and gains the ability to reroll a single d20 roll per round. This reroll can be made on any roll that the time walker makes, whether or not it's on his turn or not, though, only a single reroll can be attempted per round. This reroll must be declared before the result of the d20 roll has been revealed, and must be accepted, even if it's worse than the first. A single usage of the flow of time lasts for a number of rounds equal to 2 + the character’s (newly improved) [[SRD:Wisdom|Wisdom]] modifier. A time walker may prematurely end the use of the flow of time. At the end of the use of the flow of time, the time walker loses the modifiers, looses the ability to reroll dice, and becomes [[SRD:Dazed|dazed]] (can’t take actions) for two rounds as his mind attempts to readjust itself to the world after comprehending the flow of time (unless he is a 20<sup>th</sup>-level time walker, at which point this limitation no longer applies; [[#Ideal Flow of Time|see below]]).
'''{{anchor|Walk the Aeons}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker has it within his power to comprehend time on many different levels, allowing him to move with precision that few can comprehend. A time walker adds his [[SRD:Wisdom|Wisdom]] bonus (if any) as an insight bonus to his [[SRD:Armor Class|AC]]. If the time walker is wearing a piece of armor that has a [[SRD:Armor Qualities#Maximum Dex Bonus|maximum Dex bonus]], then this insight bonus is restricted by this [[SRD:Armor Qualities#Maximum Dex Bonus|maximum Dex bonus]] in the same way their [[SRD:Dexterity|Dex]] bonus is restricted by it.
'''{{anchor|Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker has it within his power to seemingly slow down time around him, yet still remain going at the same speed. At third level, a time walker gains an enhancement bonus to his speed, as shown on [[#Table: The Time Walker|Table: The Time Walker]].
'''{{anchor|Delay}}:''' Time is something that is rarely noticed, until you loose lose some of it. At fifth level a time walker gains the ability to make a single attack as a [[SRD:Standard Actions|standard action]], if this attack lands then no damage is dealt, instead, the target of the attack drops one place in order of [[SRD:Initiative|initiative]]. '''{{anchor|Temporal Rip}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Time is something that nothing can hold off, not matter how resolute it may be. At fifth level, a time walker can designate a single attack each round as a temporal rip. A temporal rip attack acts like a normal attack, except it goes against the targets touch [[SRD:Armor Class|AC]].
'''{{anchor|Annul}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker eventually learns to channel the healing powers that time blesses him with to an even greater degree. At seventh level, at the end of any [[SRD:Round|round]] that the time walker is using the [[#Flow of Time|flow of time]] class feature, but has not used his reroll for the [[SRD:Round|round]], he heals a number of [[SRD:Hit Points|hit points]] equal to 5 + his [[SRD:Wisdom|Wisdom]] modifier.
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