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{{Creature Table
|creature=Aboleth Mage, 10th-Level [[SRD:Wizard|Wizard]]
|style=|size=Huge|type=[[SRD:Aberration Type|Aberration]] |subtypes=([[SRD:Aquatic Subtype|Aquatic]])|hd=8d8+56 plus 10d4+70 |hp=177|init=+7|speed=10 ft. (2 squares), swim 60 ft.|ac=18 (â2 –2 size, +3 [[SRD:Dexterity|Dex]], +7 natural) |touch=11 |flat=15|bab=+11 |grapple=+28|at=Tentacle +18 melee (1d6+9 plus slime)|full_at=4 tentacles +18 melee (1d6+9 plus slime)|space=15 ft. |reach=10 ft.|sa=Enslave, [[SRD:Creature Spells and Powers#Powers|psionics]], slime, [[SRD:Creature Spells and Powers#Spells|spells]] |sq=Aquatic subtype, [[SRD:Darkvision|darkvision]] 60 ft., mucus cloud, summon familiar|fort=+15 |ref=+10 |will=+15| str=28|dex=16|con=24|int=20|wis=16 |cha=14|skills=[[SRD:Bluff Skill|Bluff]] +13, [[SRD:Concentration Skill|Concentration]] +25, [[SRD:Decipher Script Skill|Decipher Script]] +15, [[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Disguise Skill|Disguise]] +2 (+4 acting), [[SRD:Intimidate Skill|Intimidate]] +4, [[SRD:Knowledge Skill|Knowledge]] (arcana) +15, [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) +25, [[SRD:Knowledge Skill|Knowledge]] (history) +15, [[SRD:Knowledge Skill|Knowledge]] (the planes) +15, [[SRD:Listen Skill|Listen]] +15, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spellcraft Skill|Spellcraft]] +20, [[SRD:Spot Skill|Spot]] +17, [[SRD:Survival Skill|Survival]] +3 (+5 following tracks, on other planes, and underground), [[SRD:Swim Skill|Swim]] +8|feats=[[SRD:Combat Casting|Combat Casting]], [[SRD:Empower Spell|Empower Spell]], [[SRD:Eschew Materials|Eschew Materials]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Scribe Scroll|Scribe Scroll]], [[SRD:Spell Focus|Spell Focus]] [[SRD:Illusion School|illusion]]), [[SRD:Spell Focus|Spell Focus]] ([[SRD:Enchantment School|enchantment]]), [[SRD:Spell Penetration|Spell Penetration]]|env=Underground|org=Solitary|cr=17|treas=Double standard|align=Usually [[SRD:Lawful Evil|lawful evil]]|adv=By character [[SRD:Class|class]]|
}}
The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.
An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion [[SRD:Powers|powers]].
'''Enslave ([[SRD:Su|Su]]):''' Three times per day, an aboleth can attempt to enslave any one living creature within 30 feet. The target must succeed on a [[SRD:DC|DC]] 16 [[SRD:Saving Throw|Will save]] or be affected as though by a ''[[SRD:Dominate Person|dominate person]]'' spell ([[SRD:Caster Level|caster level]] 16th). An enslaved creature obeys the aboleth's aboleth’s telepathic commands until freed by ''[[SRD:Remove Curse|remove curse]],'' and can attempt a new [[SRD:Saving Throw|Will save]] every 24 hours to break free. The control is also broken if the aboleth dies or travels more than 1 mile from its slave. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
'''[[SRD:Creature Spells and Powers#Powers|Psionics]] ([[SRD:Sp|Sp]]):''' At willâwill—''[[SRD:Hypnotic Pattern|Hypnotic pattern]]'' ([[SRD:DC|DC]] 14), ''[[SRD:Illusory Wall|illusory wall]]'' ([[SRD:DC|DC]] 16), ''[[SRD:Mirage Arcana|mirage arcana]]'' ([[SRD:DC|DC]] 17), ''[[SRD:Persistent Image|persistent image]]'' ([[SRD:DC|DC]] 17), ''[[SRD:Programmed Image|programmed image]]'' ([[SRD:DC|DC]] 18), ''[[SRD:Project Image|project image]]'' ([[SRD:DC|DC]] 19), ''[[SRD:Veil|veil]]'' ([[SRD:DC|DC]] 18). Effective [[SRD:Caster Level|caster level]] 16th.
The aboleth mage uses a number of spells, such as ''[[SRD:Displacement|displacement]]'', ''[[SRD:Greater Invisibility|greater invisibility]]'', and ''[[SRD:Wall of Force|wall of force]],'' to protect itself while seizing control of its foes with spells and innate abilities.
''Typical [[SRD:Wizard|Wizard]] [[SRD:Creature Spells and Powers#Spells|Spells]] Prepared'' (4/6/5/4/4/3; save [[SRD:DC|DC]] 15 + [[SRD:Spell Level|spell level]]): 0â0—''[[SRD:Daze|daze]], [[SRD:Detect Magic|detect magic]]'' (2), ''[[SRD:Resistance|resistance]]''; 1stâ1st—''[[SRD:Alarm|alarm]], [[SRD:Charm Person|charm person]], [[SRD:Color Spray|color spray]], [[SRD:Mage Armor|mage armor]], [[SRD:Magic Missile|magic missile]]'' (2)'';'' 2ndâ2nd—''[[SRD:Blur|blur]], [[SRD:Bull's Strength|bull's bull’s strength]], [[SRD:Darkness|darkness]], [[SRD:Fox's Cunning|fox's fox’s cunning]], [[SRD:See Invisibility|see invisibilty]];'' 3rdâ3rd—''[[SRD:Dispel Magic|dispel magic]], [[SRD:Displacement|displacement]],'' ''[[SRD:Fly (Spell)|fly]], [[SRD:Lightning Bolt|lightning bolt]];'' 4thâ4th—''[[SRD:Greater Invisibility|greater invisibility]]'', ''[[SRD:Phantasmal Killer|phantasmal killer]], [[SRD:Scrying|scrying]], [[SRD:Stoneskin|stoneskin]];'' 5thâ5th—''[[SRD:Hold Monster|hold monster]],'' [[SRD:Empower Spell|empowered]] ''[[SRD:Lightning Bolt|lightning bolt]], [[SRD:Wall of Force|wall of force]].''
'''Slime ([[SRD:Ex|Ex]]):''' A blow from an aboleth's aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a [[SRD:DC|DC]] 21 [[SRD:Saving Throw|Fortitude save]] or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature's creature’s [[SRD:Armor Class|natural armor]] bonus by 1 (but never to less than 0). The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.
A ''[[SRD:Remove Disease|remove disease]]'' spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a ''[[SRD:Heal|heal]]'' or ''[[SRD:Mass Heal|mass heal]]'' spell can reverse the affliction.