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→Class Features
'''{{Anchor|Life on the Edge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level, a tenken’s sword strikes with unmatched efficiency, hitting fast and hard where it hurts. The critical threat range of any slashing weapon the tenken is proficient with doubles (20 to 19-20, 19-20 to 18-20, etc.) as if it had the ''[[keen]]'' enchantment. This effect stacks with the [[Improved Critical]] feat but not the ''keen'' enchantment.
'''{{Anchor|Astra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, the tenken gains the ability use a burst of superhuman speed to take two turns worth of actions in one round once per combat encounter. If the tenken decides to attack in both turns, there is no penalty on any of his attack rolls due to the use of Astra (any other penalties still apply as normal). Following the use of Astra, the tenken must succeed a [[SRD:Saving Throw|Fortitude save]] (DC 20) or become [[fatigued]] for 1d4+1 [[SRD:Round|rounds]]. The save DC is not set at 20; it increases by +2 for every time the tenken has used the ability that day. A tenken can reset the DC by resting for five minutes.
'''{{Anchor|Shinsoke}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, the tenken moves with such speed that it defies reality. He is now permanently [[SRD:Haste|hasted]]. Up to three times per day, he can substitute either his Fortitude or Will save with his Reflex save, avoiding the effect with unimaginable quickness. The tenken must be unarmored and unencumbered in order to use any of the abilities afforded by this class feature. He also now cannot be affected by another ''[[haste]]'' effect.