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Bound Serpent (3.5e Feat)

29 bytes added, 1 February
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|prereqs=Evil alignment, Graft Flesh<sup>EE</sup> or the ability to cast [[SRD:Lesser Planar Binding|''lesser planar binding'']]
|fluff=You have undergone a terrible grafting process or ritual, binding a fiendish serpent to one of your arms through an infernal sigil. When you manifest your new ally, it coils around your arm ready to strike.
|benefit=You have bound a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] to one of your arms, chosen when this feat is taken. You may manifest the serpent with the same action as drawing a weapon, or retract it into the sigil as a free action. While the viper is manifested, you cannot use your arm.  While manifested you gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. Once per round, on a successful hit, the serpent delivers the poison of a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]]. The DC of the poison is 10 + ½ class level + your [[Constitution]] or [[Charisma]] modifier. However, when the viper is manifested, you cannot use your arm for any other purposes.
While you are unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph. The serpent can be attacked, as if sundering a weapon. In which case it has the statistic of a [[SRD:Fiendish Snake, Small Viper|fiendish small viper]] except that its hit points are equal to half of your hit points. If ‘slain’ the viper automatically retracts and cannot be manifested again for 24 hours.

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