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Rapanip (3.5e Race)

1 byte added, 9 October
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Racial Traits
===Racial Traits===
{{sidebar|[[Sapblood (3.5e Subtype)|Sapblood's traits]]|A sapblood creature possesses the following traits (unless otherwise noted in a creature’s entry): no low-light vision (unless specified, not immune to mind-affecting spells and abilities, but gains a +2 bonus against such effects, not immune to poison, sleep effects, polymorph, and stunning, but gains a +4 bonus against poisons and stunning effects, immune to paralysis. Susceptible to magic and effects that affect Plant creatures, like ''repel wood'', but not to effects that affect plant objects (like ''warp wood''). Sapblood creatures are proficient with their natural weapons, if they have any, whatever armor or weapon appears on their entry and with whatever weapon, armor and shield their classes give them proficiency with. They have light fortification.Sapblood creatures may eat and drink (and so benefit from consumables such as potions), but they can forgo heterotrophic nutrition by remaining in the sunlight (and, if their physiology allows them, rooting) for, at least, the same time other creatures need to rest (usually 8 hours per day). This allows them to avoid needing sleep and food, but they still need to drink water. Casters still need to rest to regain spell slots.}}{{3.5e Racial Traits
|name=Rapanip

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