62
edits
Changes
→Class Features: changed wording for clarity and rules compliance
''{{Anchor|Order of the Guardian}} {{Ex}}:'' Orders of the Guardian value protecting the innocent from harm above all else. Whenever next to an ally, their ally gains a +2 bonus to AC. This bonus stacks with their [[#Shield Ally|Shield Ally]] class ability. In addition. when they gain the Shield Ally ability, allies also gain the sublime knight's [[Charisma]] modifier as a bonus to saving throws for as long as they are in range.
''{{Anchor|Order of the Horse}} {{Ex}}:'' Orders of the Horse ride mighty steeds into battle, valuing their mobility to be able to protect many people over the land. They gain an animal companion equal to a [[druid]] ½ 1/2 their class level (minimum 1), gaining any creature suitable for a mount. They Whenever attacking while mounted, they gain a bonus to damage equal to 1+¼th /4 of their class level as bonus damage (minimum 1) whenever attacking while mounted, rounded up.
''{{Anchor|Order of the Judge}} {{Ex}}:'' Orders of the Judge are champions of law and justice, be it for good, evil, or just law itself. They may select an alignment opposite of them (so, a lawful neutral sublime knight can only choose chaotic, but a lawful evil sublime knight might choose either good or chaotic) to judge when they gain this feature. They gain ''[[SRD:Detect Chaos|detect chaos]]'', ''[[SRD:Detect Good|detect good]]'' or ''[[SRD:Detect Evil|detect evil]]'' at will depending on their choice. They Whenever attacking a creature of the alignment which matches their selected opposed alignment, they also gain a bonus to damage equal to 1+¼th /4 of their class level as bonus damage (minimum 1) whenever attacking their selected opposed alignment, rounded up.
''{{Anchor|Order of the Shield}} {{Ex}}:'' Orders of the Shield value fighting in the classic sword and shield style, employing tactics and abilities to maximize their defensive and offensive abilities. They gain tower shield proficiency, and do not take the –2 penalty on attack rolls for using a tower shield. They gain 1+¼th of their class level as a an enhancement bonus to shields they use (minimum equal to 1)/4 of their class level, rounded up.
''{{Anchor|Order of the Sun}} {{Ex}}:'' Orders of the Sun fight the monsters which lurk in the darkness, to protect those who live in the light. They gain the ability to use ''[[SRD:Dancing Lights|dancing lights]]'' and ''[[SRD:Light|light]]'' as spell-like abilities at will. They gain 1+¼th of their class level as bonus damage (minimum 1) whenever Whenever attacking undead or creatures vulnerable to bright light, they gain a bonus to damage equal to 1/4 of their class level, rounded up. Against undead vulnerable to bright light, they deal ½ the bonus damage increases to 1/2 their class level in damage.
''{{Anchor|Order of the Sword}} {{Ex}}:'' Orders of the Sword are a militant order of knight which prefer offense to defense. They gain a fighter bonus feat they qualify for at 1st, 6th, and 12th level and count their sublime knight level as fighter level for the purpose of meeting prerequisites.