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Burning Ripple Crossguard (3.5e Maneuver)

117 bytes added, 21:54, 3 May 2023
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{{3.5e Maneuver
|name=Red Ripple Cross Guard
|discipline=Sunlight Breath
|type=Counter
|desc=
|lvl=25|prereq=One Sunlight Breath maneuver
|initiation=Immediate
|range=Personal
|dur=Instantaneous
|save=None
|summary=Increase your armor class and gain damage reduction against an attack, if attacked in melee with a conductive weapon deal 1d6 2d6 fire damage backand heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt.}}''A variation of Adapting the ripple drive technique, Red Ripple Drive for defensive use is much more difficult than simply mastering it. However the user allows the atapa to freely flow within the limbs they plan to block an attack withresults are worth it. This allows them to counter the damage that would be dealt, and also overwhelm their foes with atapa.''
You may initiate this counter when you are attacked, gaining a +2 4 shield bonus on AC as well as DR 35/— against the triggering attack. If you were attacked in melee by a conductive weapon, you may deal 2d6 fire damage to the attacker. If the attacker's weapon was metallic, conductive or not, which may be dealt it is automatically heated as nonlethal damage if you wishper the 3rd round of [[SRD:Heat Metal|''heat metal'']]. The weapon then cools off at the normal rate for the spell. The shield bonus to AC granted by this maneuver stacks with other shield bonuses to AC.
You may spend 1 point of breath energy as part of initiating this maneuver, increasing the shield bonus by +2, the DR by 2 3 and the damage dealt to the attack by +1d63d6.

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