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Shadowhunter Conclave (5e Ranger Archetype)

6 bytes added, 05:52, 19 November 2022
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Hemocraft
At 3rd level, you gain the Hemocraft ability, allowing you to harm yourself to unleash ancient power, as is your birthright. You gain a [[Z's Blood Magic (5e Sourcebook)/Mechanics | Hemocraft Die]], which you may use to [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Rend_Ichor | Rend]] yourself in order to activate your blood magic; This also grants you a handful of [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Sacrifice Casting | Sacrifice Points]] that you may use to fuel your Hemocraft abilities. Additionally, you gain access to [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Corpse_Magic | Corpse Magic]], allowing you to manipulate the blood of the recently departed as well as your own.
When you reach your 5th character level, when you Major Rend, you may roll your Hemocraft Die twice, totaling the results. This increases to 3 rolls when you reach your 11th character level, and to 4 rolls when you reach your 17th character level.
You may add one-third (Rounded down) of your Ranger levels to your total Hemocraft level for the purposes of determining the size of your Hemocraft Die, and the number of Sacrifice Points you possess.
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