26,841
edits
Changes
Created page with "{{5epointer|setting=Spelljammer}} {{5e Monster |name=Starlight Apparition <!--Creature Name--> |sorttext= |refs=<ref name="bam.59">name, type, & alignment from — {{Cite..."
{{5epointer|setting=Spelljammer}}
{{5e Monster
|name=Starlight Apparition <!--Creature Name-->
|sorttext=
|refs=<ref name="bam.59">name, type, & alignment from — {{Cite Pub|Boo's Astral Menagerie|page=59}} Licensed: © Wizards of the Coast.</ref>
|monsterref= <!--name refered to in text-->
|size=Medium <!--Medium, Large, etc.-->
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=
|align=Neutral Good
|ac=10 <!--armor class-->
|acfluff=
|hp=72 <!--number of hit points-->
|hd=16d8 <!--10d8, 4d12, etc.-->
|speed=0 ft., {{srd5lc|Fly}} 30 ft. ({{srd5lc|Hover}})
|movetype=
|saves=
|skills=
|damagevulnerabilities=
|damageresistances={{srd5lc|Acid}}, {{srd5lc|Cold}}; {{bps}}
|damageimmunity={{srd5lc|Poison}}, {{srd5lc|Radiant}}
|conditionimmunity={{srd5lc|Blinded}}, {{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}}, {{srd5lc|Prone}}, {{srd5lc|Restrained}}
|senses={{srd5lc|Darkvision}} 120 ft.
|perception=13 <!--Passive-->
|languages=The languages it knew in life
|languagelist=
|cr=5
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary=Helpful spirit manifesting to advance you toward your goal.
|canon=true
|pointer=true
|feature1=Astral Existence
|flimit1=
|fdesc1=
|feature2=Illumination
|flimit2=
|fdesc2={{SRD5trait}} While it has at least 1 {{srd5lc|Hit Point}}, the apparition sheds {{srd5lc|Bright Light}} in a 20-foot radius and {{srd5lc|Dim Light}} for an additional 20 feet.
|feature3=Incorporeal Movement
|flimit3=
|fdesc3={{SRD5trait}} The apparition can move through other {{srd5lc|Creature}}s and {{srd5lc|Object}}s as if they were {{srd5lc|Difficult Terrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its {{srd5lc|Turn}} inside an object.
|feature4=Unusual Nature
|flimit4=
|fdesc4=
|action1=Radiant Eruption
|alimit1=
|adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
|action2=Possession
|alimit2={{SRD5|Recharge}} 6
|adesc2={{SRD5trait}} One {{SRD5|Humanoid}} that the apparition can see within 5 feet of itself must succeed on a DC 14 {{SRD5|Charisma}} saving throw or be possessed by the apparition; the apparition then disappears, and the target is {{srd5lc|Incapacitated}} and loses control of its body. The apparition now controls the body but doesn’t deprive the target of awareness. The apparition can’t be targeted by any {{srd5lc|Attack}}, {{srd5lc|Spell}}, or other effect, and it retains its {{srd5lc|Alignment}}, {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, {{SRD5|Charisma}}, and {{SRD5|Immune|immunity}} to being {{srd5lc|Charmed}} and {{srd5lc|Frightened}}. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or profficiencies.
The possession lasts until the body drops to 0 {{srd5lc|Hit Point}}s, the apparition ends it as a {{srd5lc|Bonus Action}}, the body leaves the Astral Plane, or the apparition is forced out by an effect like the {{5espell|Dispel Evil and Good}} spell. When the possession ends, the apparition reappears in an {{srd5lc|Unoccupied Space}} within 5 feet of the body... The target is immune to this apparition’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
|baction1=
|blimit1=
|bdesc1=
|reaction1=
|rlimit1=
|rdesc1=
}}
==Sources and Notes==
<references />
{{5e Footer|Celestial, Spelljammer}}
{{navboxes}}
{{5e Monster
|name=Starlight Apparition <!--Creature Name-->
|sorttext=
|refs=<ref name="bam.59">name, type, & alignment from — {{Cite Pub|Boo's Astral Menagerie|page=59}} Licensed: © Wizards of the Coast.</ref>
|monsterref= <!--name refered to in text-->
|size=Medium <!--Medium, Large, etc.-->
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=
|align=Neutral Good
|ac=10 <!--armor class-->
|acfluff=
|hp=72 <!--number of hit points-->
|hd=16d8 <!--10d8, 4d12, etc.-->
|speed=0 ft., {{srd5lc|Fly}} 30 ft. ({{srd5lc|Hover}})
|movetype=
|saves=
|skills=
|damagevulnerabilities=
|damageresistances={{srd5lc|Acid}}, {{srd5lc|Cold}}; {{bps}}
|damageimmunity={{srd5lc|Poison}}, {{srd5lc|Radiant}}
|conditionimmunity={{srd5lc|Blinded}}, {{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}}, {{srd5lc|Prone}}, {{srd5lc|Restrained}}
|senses={{srd5lc|Darkvision}} 120 ft.
|perception=13 <!--Passive-->
|languages=The languages it knew in life
|languagelist=
|cr=5
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary=Helpful spirit manifesting to advance you toward your goal.
|canon=true
|pointer=true
|feature1=Astral Existence
|flimit1=
|fdesc1=
|feature2=Illumination
|flimit2=
|fdesc2={{SRD5trait}} While it has at least 1 {{srd5lc|Hit Point}}, the apparition sheds {{srd5lc|Bright Light}} in a 20-foot radius and {{srd5lc|Dim Light}} for an additional 20 feet.
|feature3=Incorporeal Movement
|flimit3=
|fdesc3={{SRD5trait}} The apparition can move through other {{srd5lc|Creature}}s and {{srd5lc|Object}}s as if they were {{srd5lc|Difficult Terrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its {{srd5lc|Turn}} inside an object.
|feature4=Unusual Nature
|flimit4=
|fdesc4=
|action1=Radiant Eruption
|alimit1=
|adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
|action2=Possession
|alimit2={{SRD5|Recharge}} 6
|adesc2={{SRD5trait}} One {{SRD5|Humanoid}} that the apparition can see within 5 feet of itself must succeed on a DC 14 {{SRD5|Charisma}} saving throw or be possessed by the apparition; the apparition then disappears, and the target is {{srd5lc|Incapacitated}} and loses control of its body. The apparition now controls the body but doesn’t deprive the target of awareness. The apparition can’t be targeted by any {{srd5lc|Attack}}, {{srd5lc|Spell}}, or other effect, and it retains its {{srd5lc|Alignment}}, {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, {{SRD5|Charisma}}, and {{SRD5|Immune|immunity}} to being {{srd5lc|Charmed}} and {{srd5lc|Frightened}}. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or profficiencies.
The possession lasts until the body drops to 0 {{srd5lc|Hit Point}}s, the apparition ends it as a {{srd5lc|Bonus Action}}, the body leaves the Astral Plane, or the apparition is forced out by an effect like the {{5espell|Dispel Evil and Good}} spell. When the possession ends, the apparition reappears in an {{srd5lc|Unoccupied Space}} within 5 feet of the body... The target is immune to this apparition’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
|baction1=
|blimit1=
|bdesc1=
|reaction1=
|rlimit1=
|rdesc1=
}}
==Sources and Notes==
<references />
{{5e Footer|Celestial, Spelljammer}}
{{navboxes}}