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Bound Serpent (3.5e Feat)

112 bytes removed, 20:57, 13 September 2022
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|types=Vile
|summary=You have a snake arm which you can use to attack and poison your foes.
|prereqs=Any [[Dark Brand (3.5e Feat)|Dark Brand]Minion] feat or Willing Deformity<sup>EE</sup>
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your arms. As The serpent is coiled around your arm, connected to an infernal sigil. With the same action to draw a move action weapon you may retract or manifest it from the viper, still attached to your arm. While manifested you gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damagessigil, or retract it into it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of same action it takes to sheath a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]]. The DC of the poison is 10 + 1/2 hit dice + [[Constitution]] or [[Charisma]] modifierweapon.
If While manifested you die while gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper is manifested, delivers the poison of a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] is freed and behaves as a normal creature . The DC of its kind. If the viper feral strike poison is broken, you may ‘regrow’ it in 1d4 hours. The viper may be used as your body for the purpose of 10 + 1/2 hit dice + [[Constitution]] or [[SRD:Resurrection|''resurrection''Charisma]] spellsmodifier. While unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=

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