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Radical Rider (3.5e Feat)

86 bytes added, 05:43, 7 September 2022
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<onlyinclude>{{3.5e Feat
|name=Radical Rider
|types=Fighter, Tactical
|summary=You gain several benefits while moving using wheelshoes or a wheelboard.
|prereqs=[[SRD:Balance Skill|Balance]] 4 ranks, [[SRD:Tumble Skill|Tumble]] 4 ranks
|fluff=
|benefit=You gain the following tricks while wearing When using [[Wheelshoes (3.5e Equipment)|wheelshoes]] or riding a [[Wheelboard (3.5e Equipment)|wheelboard]]your land speed is increased by a further 10 feet. These tricks only function Additionally you are not slowed when using moving uphill and the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoes or riding a pair of [[Wheelshoes Wheelboard (3.5e Equipment)|wheelshoeswheelboard]] or a . You gain the benefits of the [[Wheelboard SRD:Run (3.5e EquipmentFeat)|wheelboardRun]] to move using your feat while moving on land speed.
''Expert Rider {{Ex}}:'' When using Additionally you gain the following tactical maneuvers while wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] or riding a [[Wheelboard (3.5e Equipment)|wheelboard]] your land speed is increased by a further 10 feet. Additionally you are not slowed These tactical maneuvers only function when moving uphill and the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoes or riding using a pair of [[Wheelboard Wheelshoes (3.5e Equipment)|wheelboardwheelshoes]]. You gain the benefits of the or a [[SRD:Run Wheelboard (Feat3.5e Equipment)|Runwheelboard]] feat while moving on to move using your landspeed.
''Inertial Carry {{Ex}}:'' You are able to use momentum of past movement as propulsion. If you moved at least 20 feet in your previous turn, you may move 5 feet as a free action. For each additional 20 feet of movement in the last round, increase this extra movement by 5 ft. You may use this ability once per round, and movement not in the direction you last move counts double.
''Spinning Fury {{Ex}}:'' You may transfer the forward momentum of the ''inertial carry'' ability into rotational energy. When you use the free action from ''inertial carry'' to move, you may instead start spinning. While spinning you gain the benefits of the [[SRD:Whirlwind Attack|Whirlwind Attack]] feat, except that you may use it as a standard action. You cease spinning at the start of your next turn, and you are left [[SRD:Dazzled|Dazzled]] for 1 round by the experience. You cannot use ''spinning fury'' while [[SRD:Dazzled|Dazzled]].
''Wheeling Dash {{Ex}}:'' You are able to change directions when you take the run action. You may only do so a number of times each run action equal to your [[Dexterity]] modifier.

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