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Radical Rider (3.5e Feat)

874 bytes added, 19:59, 6 September 2022
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|balance=High}}
<onlyinclude>{{Tome Skill 3.5e Feat
|name=Radical Rider
|types=Fighter|summary=You are really really good at moving with your wheelshoes, so good it’s criminal.gain several benefits while |skillprereqs=Balance[[SRD:Tumble Skill|Tumble]] 4 ranks|prereqsfluff=|skill0benefit=You gain the following abilities while wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] or riding a [[Wheelboard (3.5e Equipment)|wheelboard]]: ''Expert Rider {{Ex}}:'' When wearing using [[Wheelshoes (3.5e Equipment)|wheelshoes]] or a [[Wheelboard (3.5e Equipment)|wheelboard]] your land speed increases is increased by an additional a further 10' and feet. Additionally the DC for any movement related skill checks (such as Climb, Jump, or Swim) is not increased from wearing wheelshoesor riding a [[Wheelboard (3. 5e Equipment)|skill4=When wearing wheelboard]]. Additionally if you are knocked off your [[Wheelshoes Wheelboard (3.5e Equipment)|wheelshoeswheelboard]] while riding, you may catch it as long as you have one hand free. ''Inertial Carry {{Ex}}:'' You are able to use momentum of past movement as propulsion. If you moved at least 20 feet in your previous turn, you may move 5 feet as a free action. For each additional 20 feet of movement in the last round, increase this extra movement by 5 ft. You may use this ability once per round, and movement not in the direction you last move counts double.  ''Spinning Fury {{Ex}}:'' You may transfer the forward momentum of the ''inertial carry'' ability into rotational energy. When you use the free action from ''inertial carry'' to move, you may instead start spinning. While spinning you gain the benefits of both the [[Inertial Movement (3.5e Feat)SRD:Whirlwind Attack|Inertial MovementWhirlwind Attack]] feat, except that you may use it as a standard action. You cease spinning at the start of your next turn, and you are left [[SRD:Run (Feat)Dazzled|RunDazzled]] feats, although they only apply for land movement1 round by the experience. ''Wheeling Dash {{Ex}}:'' You are able to change directions when you take the run action. You may also only do wall slides, allowing so a number of times each run action equal to your [[Dexterity]] modifier. ''Wall Slider {{Ex}}:'' If you move at least 40 feet in your current or previous turn you are able to move up walls on the wall and other vertical surfaces without fallingas if they were horizontal. If a vertical surface is particularly rough, however you treat it as difficult terrain. You must land on a horizontal surface which can support you by the end of your turn or you fall normally. |skill9example=When wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] your land speed increases by another 10' and you are no longer forced to charge or run in a straight line.|skill14normal=When wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] you no longer provoke an attack of opportunity from movement.|skill19special=When wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] you can take an extra move action each turn, this move action may only be used to move on land.
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[[Category:3.5e]]
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