268
edits
Changes
→Greater: Added some options for Unmake Magic to be actually used in combat
'''{{Anchor|Unquenchable Fire}}''' (6th): You exude a warm magical aura for 24 hours. This aura connects your inner fire to allies within 30-feet of you, granting them (and you) +4 to saving throws against death effects, energy drain and any negative energy effects. Additionally, if any of them (or you) were to drop to 0 hit points while affected by this aura, you can make a DC 15 Will saving throw. If you succeed, they drop to 1 hit point instead. Each time you make such a saving throw, the DC increases by 5 and this increase carries on between different instances of this invocation until you rest.
'''{{Anchor|Unmake Magic}}''' (6th): You can deliver a targeted ''[[SRD:Greater_Dispel_Magic|greater dispel magic]]'' with your touch, gaining 5 temporary hit points for each spell level dispelled. These hit points fade after 1 minute and do not stack with other temporary hit points. Using this invocation again replaces any remaining temporary hit points from the previous instance with the new ones. You cannot target your own invocations with this invocation. You can deliver this effect as part of a melee weapon attack made within one round of using the ability.
'''{{Anchor|Volcanic Toughness}}''' (5th): You gain temporary hit points equal to your caster level. These hit points last for 24 hours or until you use the invocation again (in which case any remaining temporary hit points are replaced with the new value).