4,029
edits
Changes
m
no edit summary
==Channel Divinity: Frozen Wrath==
When you deal Cold damage to a creature within 10ft of you, you can use your reaction to use this Channel Divinity Option, forcing the creature to make a Wisdom saving throw. On a failed saving throw, the creature freezes solidfor up to 1 minute; The creature is subjected to the Petrified condition, granted immunity to Cold damage, and inflicted with vulnerability to Fire damage. However, you must concentrate to maintain this effect, as if concentrating on a spell, and the creature is entitled another Wisdom saving throw at the end of each of your turns to escape the effect. Additionally, if the creature suffers any amount of Fire damage, the effect ends immediately endsafter the damage is taken.
==Frozen SojournerFrostbound Pilgrim==
Beginning at 6th level, you've become accustomed to the cold of your deity's winter. This grants you the following benefits, which also extend to any number of creatures and vehicles of your choice within 30ft of you.
*You gain resistance to Cold damage.