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{{author
|author_name=<!-- Insert your name here --> Neostar
|date_created=<!-- Insert date here --> 27 September2019
|status=<!-- Insert idea's status here --> Finished
|balance=<!-- One of Low, Moderate, High, or Very High (see the article "Dungeons and Dragons Wiki:Article Balance") --> HighUnquantifiable
}}
|types=<!-- Feat Types (Fighter, Metamagic, etc. Do not put "General" here.) --> Heritage
|summary=<!-- A short summary of the feat -->
|prereqs=<!-- All prerequisites, including feats --> 1st level only, Must be the have same alignment as the your tutelary god chosen, and be of the god's preferred race.
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= The character with this feat has You have been chosen by a your tutelary god to set an example of their power for the rest of the world. Choose a god that become your tutelary god. Your character get an untyped bonus of +2 to one stat ability of their choice. In addition, he chooses a domain associated with the god who chose choose him. , the character gains the power of that domain, but not the spell list associated with that domain.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal= The person is normal.
|special= This feat must be chosen at 1st level. The character must always follow the tenents of the god they are chosen by, failure to do so causes all of the bonuses that are gained by this feat to turn to penalties until the character has repented for transgressions against the god's word. You count as a cleric with level equal 1/2 your HD for the effect of the granted power of the chosen domain.
}}