82
edits
Changes
Added rating.
== Ratings ==
{{Rating |rater=Sunwitch
|rating=dislike
|reason=Agreed with Fox (though I know this is old). Multi-turn wind-up mechanics are better in theory in D&D, and the one this thing uses is a pain to track, has extremely limited applicability and the only ways I can think of to make it useful encourage tedious and corny gameplay.
}}
{{Rating |rater=Foxwarrior
|rating=dislike
|reason=The special attack action which is supposed to make the Ball and Chain interesting doesn't seem good or odd enough, and conditionally increased critical multipliers seem like an annoying mechanic.
}}