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Additional Elemental Damage (3.5e Other)

7 bytes added, 15:41, 23 February 2022
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Additional Elemental Damage
== Additional Elemental Damage ==
Traditional D&D has Acid, Cold, Electricity, Fire and Sonic as representatives of elemental damage but it doesn't avoid to adress decline from adressing the other common use of Air, Earth, Fire and Water (such as when looking at elementals), usually resolving the shift by associating Air with Electricity or Sonic, Earth with Acid and Water with Cold. While this approach is fine, some, such as myself, may have felt that the system was lacking something. As such this article introduces three new elemental types for damage, easily associable with the already existing Air, Earth and Water descriptors. Anyone that wish to use this rule may simply modify the standard link between the classic elemental damage types and the elemental descriptors and consider turning all damage from magic and abilities with Air, Earth and Water into the new corresponding new elemental damage. Furthermore, attacks clearly made out of one of the elements here presented should be completely or partially converted into the corresponding damage (for example, an earth elemental would deal Earth damage). This requires DMs to rebalance energy resistance and immunities, as new damage types may quickly overpower official and homebrew creatures, normally balanced for another type of elements.
All of the following elements count as magic damage and are connected to magical abilities and other supernatural effects only.

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