Changes
→Becoming a Argent Battle Mage
===Becoming a Argent Battle Mage===
Magic users pursue the path of the Argent Battle Mage to grasp the raw power of the arcane. This path requires tremendous talent and experience in terms of spell magical combat, as well as years of masterystudy. Upon unlocking the subtleties of the Argent Battle Mage however, one is able to topple obliterate entire armies single-handedly.
{| class="dragon monstats" cellspacing="0" cellpadding="0"
|-
! Skills:
| Knowledge (arcana) 9 12 ranks, Spellcraft 12 ranks
|-
! Spells:
| 1st || +0 || +0 || +0 || +2
| class="left" | Force Specialization, Energy Thesis 1
| class="left" | +1 Existing Arcane Class
|-
| 2nd || +1 || +0 || +0 || +3
| class="left" | Arcane Reflex, Force Armor
| class="left" | +1 Existing Arcane Class
|-
| 3rd || +1 || +1 || +1 || +3
| 4th || +2 || +1 || +1 || +4
| class="left" | Extended Energy
| class="left" | +1 Existing Arcane Class
|-
| 5th || +2 || +1 || +1 || +4
| 6th || +3 || +2 || +2 || +5
| class="left" | Power Overwhelming, Bonus Feat
| class="left" | +1 Existing Arcane Class
|-
| 7th || +3 || +2 || +2 || +5
| 8th || +4 || +2 || +2 || +6
| class="left" | Extra Extended Energy, Disrupt Force
| class="left" | +1 Existing Arcane Class
|-
| 9th || +4 || +3 || +3 || +6
|-
| 10th || +5 || +3 || +3 || +7
| class="left" | Piercing Energy +4, Energy Thesis 43, Energy Mastery| class="left" | +1 Existing Arcane Class
|- class="noalt"
| colspan="42" class="skill" |
All of the following are class features of the Argent Battle Mage.
'''{{Anchor|Spells per Day/Spells Known}}:''' At each odd level after 1st, an Argent Battle Mage gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). If she had more than one arcane spellcasting class before becoming an Argent Battle Mage, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
'''{{Anchor|Bonus Spells}}:''' An Argent Battle Mage is able to cast one additional spell with the force descriptor per day at each spell level. This feature functions in conjunction with any bonus spells granted by her spellcasting Ability Modifiers.
'''{{Anchor|Power Overwhelming}} {{Ex}}:''' At 6th level and higher, the Argent Battle Mage’s force spells become especially potent, breaking through spell resistance more readily than normal. She gains a +2 bonus on caster level checks to overcome a creature's spell resistance with a force spell. In addition, the DC required to counter or dispel the Argent Battle Mage’s force spells increases by 4.
'''{{Anchor|Force Abeyance}} {{Ex}}:''' Due to her improved understanding of magical force, an Argent Battle Mage of 7th level or higher can hold arcane forces at bay. She subtracts her class level Spellcraft rank from damage dealt by any force spell or effect against her. A force spell producing multiple attacks, such as magic missile, is considered a single attack for this purpose; deduct the mages’s level from the total damage dealt by the spell, not the damage dealt by each individual missile.
'''{{Anchor|Force Disruption}} {{Su}}:''' As a standard action, an 8th level Argent Battle Mage can attempt to dispel a single force spell or effect within 60 feet (even those normally immune to dispel magic, such as wall of force). If he succeeds on a caster level check (DC 11 + opposing caster’s level), the force effect is disrupted. This immediately dispels the effect and deals 1d6 points of force damage per level of the dispelled spell to all creatures and objects within 10 feet of the unbound spell. For example, if an Argent Battle Mage Disrupts another caster’s wall of force, the released spell energy would deal 5d6 points of force damage to anyone within 10 feet of the wall’s former location. This damage cannot be increased by any spells or abilities.
'''{{Anchor| Energy Mastery}} {{Ex}}:''' An Argent Battle Mage of 9th level or higher has complete mastery over force spells. Whenever a 9th level Argent Battle Mage casts a spell with the force descriptor that does deals damage, increase the size of the damage die by one category.(IEi.e.: A magic missile would deal 1d6+1 damage instead of the usual 1d4+1)
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