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Argent Battle Mage (3.5e Prestige Class)

362 bytes added, 19:23, 8 December 2021
Class Features
'''{{Anchor|Energy Thesis}} {{Ex}}:''' Beginning at first level the Argent Battle Mage discovers that it is easier to manipulate the energies of their force spells. Whenever an Argent Battle Mage casts a spell with the force descriptor they may add any metamagic they know to that spell without increasing the spell’s casting time. Also, whenever an Argent Battle Mage applies a metamagic feat to a force spell, the total adjustment to the spell’s level is reduced by 1. This increases to a reduction of 2 at level 5, and finally 3 at level 10. This ability cannot reduce the total adjustment below 0.
'''''{{Anchor|Arcane Reflex}}'' {{Sp}}:'''Starting Beginning at 2nd level, an Argent Battle Mage gains exceptional awareness of her surroundings by being vigilant of the weave, and adds her class level to her initiative.
'''{{Anchor|Energy AdeptForce Armor}} {{Ex}}:''' An At 2nd level and higher, an Argent Battle Mage is innately gains more capable when it comes to benefit from defensive force spellsthan other characters. Any If she casts a force spell cast that provides an armor bonus or a shield bonus to Armor Class, she increases the spell’s normal armor bonus by a second level 2. For example, mage armor normally adds an armor bonus of +4 to the caster’s AC, but an Argent Battle Mage with the force descriptor is cast at this ability who casts mage armor adds an armor bonus of +1 caster level. This increases 6 to +2 caster levels at level 9her AC.
'''{{Anchor|EnergizedOverload}} {{Ex}}:''' An Argent Battle Mage surges with power whenever they draw of 3rd level or higher is able to surpass conventional restraints of arcane forcesmagic. Whenever she casts a force spell of 1st through 5th level that deals damage, the Argent Battle Mage casts a can deal maximum damage with that spell with the force descriptor as if empowered by the spell expresses damage Maximize Spell metamagic.  The first time this feature is used will not result in dice, add another of those diceany adverse effect. If this feature is used again before a long rest, the Argent Battle Mage takes 1d12 necrotic damage per spell is comprised of multiple attacks [magic missilelevel, manyjaws] instead add another attack to the total immediately after the spell producesis cast. If the spell instead only adds Each time this feature is used before a bonus to AC [mage armorlong rest, shield] increase the bonus damage is increased by 11d12 per spell level. These bonuses increase to +2 dice/missile/AC at level 5, +3 at level 6, +4 at level 9This damage ignores resistances immunities.
'''{{Anchor|Extended Energy}} {{Ex}}:''' Starting at 3rd level, Whenever an Argent Battle Mage casts a spell with the force descriptor that has a duration measured in minutes or hours, that duration is doubled. If it has a duration measured in rounds increase the total duration by 1 round.
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