255
edits
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Created page with "<onlyinclude> <nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> {{author |author_name= Enigma |date_created= 04/12/2021 |ado..."
<onlyinclude>
<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) -->
{{author
|author_name= Enigma
|date_created= 04/12/2021
|adopter=
|date_adopted=
|status= Prototype
|editing=
|balance= High
}}
{{3.5e Class Data
|summary= A Biomancer controls magic that affects living cells.
|length= 20
|minlevel=<!-- The minimum level you can qualify for this class. -->
|bab= Poor
|fort= Good
|ref= Poor
|will= Good
|ability= Prepared Arcane Casting
|progression= Full
|align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce-->
}}
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
==Biomancer==
<-general description->.
===Making a <-class name->===
<-Strong points and weak points, and effectiveness with party members.->.
'''Abilities:''' <-Description of most important attributes for this class->.
'''Races:''' <-Description of relative likelihood of various races to join this class->.
'''Alignment:''' <-Alignments allowed for this class, or write "Any"->.
'''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|2nd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|3rd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|4th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|5th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|7th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|8th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|9th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|10th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|11th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|13th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|14th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|15th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|16th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|17th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|19th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|20th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{3.5e Skills|Appraise,
Autohypnosis,
Concentration,
Craft,
Decipher Script,
Diplomacy,
Disable Device,
Gather Information,
Handle Animal,
Heal,
Knowledge,
Listen,
Martial Lore,
Move Silently,
Open Lock,
Perform,
Profession,
Psicraft,
Search,
Sense Motive,
Speak Language,
Spellcraft,
Use Magic Device,
Use Psionic Device,
}}
====Class Features====
All of the following are class features of the Biomancer.
'''Weapon and Armor Proficiency:''' Biomancer's are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Biomancer's movements, which can cause her spells with somatic components to fail.
'''{{Anchor|Spells}}: A wizard casts arcane spells (the same type of spells available to sorcerers and bards), which are drawn from the wizard spell list (see bottom of page). A wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day.
Her base daily spell allotment is given in the Advancement table below. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1—1: Ability Modifiers and Bonus Spells, page 8).
Unlike a bard or sorcerer, a wizard may know any number of spells (see Writing a New Spell into a Spellbook, page 179). She must choose and prepare her spells ahead of time by getting a good night's sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare (see Preparing Wizard Spells, page 177).
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", or "{{Sp}}" if applicable.->:'' <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
====Ex-<-pluralized class name->====
<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->.
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats}}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-Info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC, including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
{{Navboxes}}
<nowiki> <!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) -->
{{author
|author_name= Enigma
|date_created= 04/12/2021
|adopter=
|date_adopted=
|status= Prototype
|editing=
|balance= High
}}
{{3.5e Class Data
|summary= A Biomancer controls magic that affects living cells.
|length= 20
|minlevel=<!-- The minimum level you can qualify for this class. -->
|bab= Poor
|fort= Good
|ref= Poor
|will= Good
|ability= Prepared Arcane Casting
|progression= Full
|align=<!-- Remove any of the following alignments if they are not allowed for the class: lg, ng, cg, ln, n, cn, le, ne, ce-->
}}
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
==Biomancer==
<-general description->.
===Making a <-class name->===
<-Strong points and weak points, and effectiveness with party members.->.
'''Abilities:''' <-Description of most important attributes for this class->.
'''Races:''' <-Description of relative likelihood of various races to join this class->.
'''Alignment:''' <-Alignments allowed for this class, or write "Any"->.
'''Starting Gold:''' <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->.
{| class="zebra d20"
|+
<div>{{Anchor|Table: The <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|2nd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|3rd||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|4th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|5th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|6th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|7th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|8th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|9th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|10th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|11th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|12th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|13th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|14th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|15th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|16th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|17th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|18th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|19th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|-
|20th||class="left" | + || + || + || +
| class="left" | <-any class features gained at this level->
|—||—||—||—||—||—||—||—||—||—
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{3.5e Skills|Appraise,
Autohypnosis,
Concentration,
Craft,
Decipher Script,
Diplomacy,
Disable Device,
Gather Information,
Handle Animal,
Heal,
Knowledge,
Listen,
Martial Lore,
Move Silently,
Open Lock,
Perform,
Profession,
Psicraft,
Search,
Sense Motive,
Speak Language,
Spellcraft,
Use Magic Device,
Use Psionic Device,
}}
====Class Features====
All of the following are class features of the Biomancer.
'''Weapon and Armor Proficiency:''' Biomancer's are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a Biomancer's movements, which can cause her spells with somatic components to fail.
'''{{Anchor|Spells}}: A wizard casts arcane spells (the same type of spells available to sorcerers and bards), which are drawn from the wizard spell list (see bottom of page). A wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day.
Her base daily spell allotment is given in the Advancement table below. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1—1: Ability Modifiers and Bonus Spells, page 8).
Unlike a bard or sorcerer, a wizard may know any number of spells (see Writing a New Spell into a Spellbook, page 179). She must choose and prepare her spells ahead of time by getting a good night's sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare (see Preparing Wizard Spells, page 177).
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", or "{{Sp}}" if applicable.->:'' <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
====Ex-<-pluralized class name->====
<-Describe what happens when a character violates the alignment restrictions or any other class restrictions. If there are no behavior or alignment restrictions, delete this section.->.
====Epic <-class name->====
{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
'''{{Anchor|Bonus Feats}}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-# of levels-> levels after 20th.
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
====<-Sample race of your choice-> <-class name-> Starting Package====
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable put "—"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->.
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. Remove this section if this sample doesn't get any bonus feats at 1st level. ->.
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
'''Gold:''' <-Starting gold using this package.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship->.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in the life of a character of this class->.
'''Notables:''' <-notable NPCs of this class->.
'''Organizations:''' <-Info on what, where, when, and how characters of this class congregate and assemble->.
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
'''Adaptation:''' <-Possible variant conceptions of this class.->.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC, including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
{{Navboxes}}