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Telekinetic Champion (3.5e Feat)

621 bytes added, 20:58, 19 October 2021
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|prereqs=Must have telekinetic ability (able to cast [[SRD:Mage Hand|''mage hand'']], [[SRD:Telekinesis|''telekinesis'']] or similar effects)
|fluff=You have enough telekinetic strength to lift a cart, or a boat, or a warship.
|benefit=You increase As a full-round action you can gather your telekinetic strength. The next telekinesis effect used before the end of your next turn has its maximum weight limit of any telekinesis ability you have increased by a factor of 100. This effect lasts for as long as you concentrate on the telekinesis effect, even if it does not normally require concentration. The telekinesis augmented by this feat is delicate, and cannot be used alongside violent thrust or similar ability where damage inflicted is based on pounds. Violent thrust and similar ability instead uses your normal weight limit. If you drop any item lifted by the use of this feat, it lingers in the air for 1 round before falling. This also applies if you lose concentration violently, become unable to concentrate on it or simply cease to.|example=<!-- If your feat has a complicated mechanic, give an example example of how it works. -->|normal=|special=You may take this feat up to three two additional times, increasing each time allowing you to take an extra round of gathering your strength to greatly increase your limits. At the multiplication to second round of gathering your telekinetic strength, your telekinesis's weight limit increases by a factor of 1,000 for the second time , and by 10,000 for at the third timeround. The second instance of this feat requires a character level of 9th, while the third has a prerequisite of character level 15th.}}

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