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Caporegime (3.5e Alternate Class Feature)

74 bytes removed, 20:22, 4 August 2021
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'''Tactician {{Ex}}:''' As a standard action, the caporegime can grant one teamwork feat she has to all allies within 30 feet who can see and hear her. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the caporegime possesses. Allies do not need to meet the prerequisites of these bonus feats. The capregime can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 4 levels thereafter.
'''Rogue Talents:''' The capregime can select the combat trick, minor magic, and major magic rogue talents as many times as she likes, and she can select the Skill Focus feat as a rogue talent, also as many times as she likes. Finally, she can select a vigilante social talent instead of a rogue talent. For the purpose of vigilante social talents, a caporegime does not have a vigilante identity and is always considered to be in her social identity. A caporegime gain an additional rogue talent at 5th, 11th and 19th level.
'''All for One {{Ex}}:''' At 3rd level, all of the capregime’s allies are treated as if they possessed the same teamwork feats as the caporegime for the purpose of determining whether the caporegime receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the caporegime to receive the listed bonus.

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