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True Strike, Variant (5e Spell)

1,207 bytes added, 20:22, 22 July 2021
Created page with "{{author |author_name=Wkavengers |date_created=22nd of July 2021 |status=Complete }} <onlyinclude>{{5e Spell |name=True Strike, Variant |sorttext= <!-- optional sortkey for c..."
{{author
|author_name=Wkavengers
|date_created=22nd of July 2021
|status=Complete
}}

<onlyinclude>{{5e Spell
|name=True Strike, Variant
|sorttext= <!-- optional sortkey for categories -->
|level=0
|school=Divination
|ritual=<!-- true or blank -->
|casttime=bonus
|range=Self
|comp=S
|material=<!-- blank or material component description.
|vcomp= if component has gp value
|ccomp= if component is consumed by spell -->
|concentration=y
|dur=1 round
|summary=A variant to true strike that attempts to fix the problems with the original.
|fluff=A forceful gesture before your eyes and they glow with cerulean as you prepare to strike true.
|rules=You gain advantage on your first melee attack after the start of your next turn.

You can increase the range of this spell by 30 feet if you cast it as an action.
|higherlevels=<!-- mechanics and rules of the spell when cast with a higher level slot. you may also delete this line, and write the rules below -->
|casters=Bard, Sorcerer, Warlock, Wizard
}}

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{{5e Spell Footer}}
[[Category:User]]
[[Category:5e Bard Domain Spells]]
[[Category:5e Sorcerer Domain Spells]]
[[Category:5e Warlock Domain Spells]]
[[Category:5e Wizard Domain Spells]]
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