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'''{{Anchor|Swarm}} ([[SRD:Extraordinary Ability|Ex]]):''' Revenants bear many traits attributed to [[SRD:Swarm Subtype|swarms]]. Comprised of countless miniscule particles of sand and dust that accrete into a humanoid shape, a revenant is immune to all weapon damage, although it is not immune to the added energy damage from a special weapon enhancement such as [[SRD:Flaming|flaming]]. When in its [[#Dust Vortex|dust vortex]] shape, a revenant has a [[SRD:Swarm Subtype|swarm]] attack that deals 4d6 damage. A revenant in dust vortex form does not gain a [[SRD:Swarm|swarm]]'s Distraction [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special attack]]. Unlike swarms, a revenant never takes increased damage from area effect spells.
'''Spirit Entity ([[SRD:Extraordinary Ability|Ex]]):''' A revenant's body is held together by the effort of a controlling spirit that only a few types of spells, weapons and effects can destroy. If brought to 0 [[SRD:Hit Points|hit points]] by other effects, even those that bypass its [[SRD:Regeneration|regeneration]], the revenant merely disperses for 2d6 minutes only to return with full [[SRD:Hit Points|hit points]]afterwards.
A [[SRD:Neutral Good|good]]-aligned [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] weapon, a [[SRD:Turn or Rebuke Undead|turning]] effect strong enough to destroy it, or a ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'' will be able to lethally damage as well as permanently destroy a revenant. A ''[[SRD:Freedom|freedom]]'' spell cast while the revenant is dispersed likewise forces it to make a [[SRD:Will|Will]] save or be destroyed.