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Wanderer (3.5e Feat)

45 bytes removed, 21:43, 12 October 2009
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|name=Wanderer
|types=Archetype
|summary= You have no home and wander the land, ; you are a drifter, ; a nomad. At ; at home everywhere.|prereqs= None.
|benefit= See below
|special= If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisitesfor.
}}
'''Archetype Feat Bonus are based on HD.'''
* '''1 HD''': A wanderer You only require needs half as much food, water , and sleep than a regular member of his compared to your race to survive.
* '''3 HD''': You are immune to [[SRD:Fatigued|fatigue]], and anything that would cause you to become [[SRD:Exhausted|exhausted]] makes you [[SRD:Fatigued|fatigued]] instead.
* '''8 HD''': A wanderer You become immune to disease and poison. He You also gain a +4 untyped enhancement bonus on fortitude save against spells and spell-like abilityabilities. * '''15 HD''': A wanderer You gain regeneration 5/fire or acid. If she you become immune to both energy types he , you lose his the regeneration granted by the wanderer feat and gain gains fast healing 10.
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{{3.5e Feats Breadcrumb}} → [[3.5e Archetype Feats|Archetype Feats]]
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[[Category:3.5e]]
[[Category:User]]
[[Category:Archetype Feat]]
[[Category:User Leziad]]
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