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Nosebleed (3.5e Flaw)

39 bytes added, 21:52, 3 June 2021
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|summary=Whenever you are struck or heavily stressed you have a terrible nosebleed.
|prerequisite=Must be able to bleed.
|effect=Whenever you take any at least half your class level in physical damage you take 1 point of nonlethal [https://www.d20pfsrd.com/Gamemastering/conditions/#Bleed bleed]<sup>Pathfinder</sup> damage at the start of each of your turns. You take a -2 penalty on skill checks while bleeding this way. You can end this bleeding as move action without requiring a [[SRD:Heal Skill|Heal]] check. The bleeding automatically stops after 1 minute of not receiving any damage.
Additionally select a single semi-common situation (such as facing a crowd), whenever you are placed in such a situation you start bleeding as if you were struck. This only happens when initially placed in the situation, not in any subsequent rounds.

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