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Aelyra (3.5e Sourcebook)/Rules/Skills

512 bytes added, 20:58, 9 May 2021
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==Skills==
Skills are now condensed into 11 skills. Skills are now: Untrained (Ability Mod), Trained (Ability Mod + Level), Expert (Ability Mod + Level + 3). It costs one skill point to become trained, and an additional skill point to become expert. Classes can only become expert in Class skills.
===Training===Skills are now condensed into 11 skills. Skills start untrained, Class skills start trained. It Costs 1 skill point to upgrade to a higher rank.Skill Ranks are now:<br/> '''Untrained'''Perception (WisAbility Mod),<br/>'''Trained'':' (Ability Mod + Level), <br/>Spot'''Expert''' (Ability Mod + Level + 3), Listen<br/>'''Master''' (Ability Mod + Level + 6), Search<br/>'''Grand Master''' (Ability Mod + Level + 9), Sense Motive<br/>
'''Persuasion (Cha)''':Diplomacy, Gather Information===Skill List===
'''Deception Acrobatics (ChaDex)''':IntimidateTumble, BluffBalance, DisguiseEscape Artist, Perform (Any)Use Rope
'''Athletics (Str)''':
Climb, Jump, Swim, Ride
'''Acrobatics Arcana (DexInt)''':TumbleSpellcraft, BalanceConcentration, Escape ArtistKnowledge (Arcana, Use RopeReligion, Planes) '''Craftsmanship (Int)''':Craft (All), Profession (All), Appraise, Knowledge (Engineering) '''Deception (Cha)''':Intimidate, Bluff, Disguise, Perform (Any)
'''Devices (Int)''':
Disable Device, Open Lock, Use Magic Device, Knowledge (Dungeoneering)
 
'''Linguistics (Int)''':
Decipher Script, Language, Forgery, Knowledge (Local, Nobility, History)
 
'''Nature (Wis)''':
Survival, Heal, Handle Animal, Knowledge (Nature, Geography)
 
'''Perception (Wis)''':
Spot, Listen, Search, Sense Motive
 
'''Persuasion (Cha)''':
Diplomacy, Gather Information
'''Stealth (Dex)''':
Sleight of Hand, Hide, Move Silently
'''Arcana (Int)''':Spellcraft, Concentration, Knowledge (Arcana, Religion, Planes)===Example===
'''Linguistics (A Rogue has 8 + Int)skill points. The Rogue''':Decipher Scripts class skills are Perception, Persuasion, Deception, Athletics, Acrobatics, LanguageDevices, ForgeryStealth, Knowledge (LocalLinguistics, Nobilityand Craftsmanship. The rogue has a +4 Intelligence modifier, History)and has 12 skill points.
'''Craftsmanship (Int)'''The Rogue could:Craft (All), Profession (All), Appraise, Knowledge (Engineering)
'''Nature (Wis)''':SurvivalSpend 11 points to be trained in all skills, Heal, Handle Animal, Knowledge (Nature, Geography)and then pay 1 point to become an expert in stealth.
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