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Haunted Telekinesis (3.5e Feat)

1,197 bytes added, 19:58, 9 May 2021
Created page with "{{author |author_name=Leziad |date_created=9th May 2021 |status=Complete |balance=High}} {{3.5e Feat |name=Haunted Telekinesis |types= |summary=You gain the haunted curse and..."
{{author
|author_name=Leziad
|date_created=9th May 2021
|status=Complete
|balance=High}}

{{3.5e Feat
|name=Haunted Telekinesis
|types=
|summary=You gain the haunted curse and treat some telekinesis-like feats as necromancy spells.
|prereqs=Must be able to cast 1st level necromancy spells.
|fluff=You have ghostly hands which bothers you, you can make them do useful stuff though.
|benefit=You gain an Haunted Oracle Curse<sup>Pathfinder</sup>, using your character level as your curse level. If you are an oracle with the haunted curse, you count as 2 levels higher for the purpose of receiving the benefit of that curse.

Additionally you may treat the following telekinesis-based spells as necromancy when beneficial: ''head explode''<sup>Pathfinder</sup>, [[SRD:Mage Hand|''mage hand'']], [[SRD:Telekinesis|''telekinesis'']] and other versions of those spells (such as greater or partial versions).
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=You cannot take this feat if you have the [[Haunted (3.5e Flaw)|Haunted]] flaw.
}}


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