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You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).
You can recover a single maneuver as a move action, you cannot initiate a maneuver recovered this way until the start of your next turn. Alternatively you may recover all your expended maneuvers as a free action usable outside your own turn after defeating the target of your challenge.
'''Stances Known:''' At the levels shown above, you learn a new martial stance from [[Dancing Goddess (3.5e Martial Discipline)|Dancing Goddess]], Diamond Mind, Iron Heart, and Setting Sun disciplines. You must meet a stance’s prerequisite to learn it.
* Whenever she is struck by an attack or damaging effect, she may spend 1 point as a nonaction to reduce the damage by 5 points. This stacks with DR, energy resistance and other forms of protection. She may use this ability only once per attack or effect.
* She may spend 1 point as a free action at the start of her turn to become immune to fear for 1 round. This suppresses any fear effect currently on her and their duration still elapses.
* She may spend 1 points at the start of the turn to be able to act as if [[SRD:Staggered|staggered]] while [[SRD:Dazed|Dazed]], [[SRD:Nauseated|Nauseated]] or [[SRD:Stunned|Stunned]] for 1 round.* As long as she has at least 1 point in her resolve pool, the bushi is treated as having the [[SRD:Diehard|Diehard]] feat. If she already has the feat she does not lose hit points for performing strenuous actions while under 0 hit points. Additionally, the bushi may spend 1 point at the beginning of her turn to be able to act normally not be [[SRD:Disabled|disabled]] or [[SRD:Staggered|staggered]] while below 0 hit points.
'''{{Anchor|Armor Training}}:''' Starting at 3rd level, a bushi learns to be more maneuverable while wearing armor. Whenever she is wearing armor, she reduces the armor check penalty by 2 and increases the maximum Dexterity bonus allowed by his armor by 1. In addition, a bushi can also move at her normal speed and tumble while wearing medium armor.
'''{{Anchor|Special Challenge}} {{Ex}}:''' At 6th level, the bushi can issue special challenges. She gains access to ''Daunting Challenge'', ''Last Stand'' and ''Test of Mettle''. These special challenges use one the bushi’s challenge per day and are considered to be an active challenge, and thus no more challenge can be issued while they are active.
''{{Anchor|Daunting Challenge}}:'' The bushi can issue this special challenge as a move action. In addition to the normal effect of challenge, the foe must make a [[Will]] save with a DC of 10 + ½ class level + the bushi’s [[Charisma]] modifier or become [[At Bay (3.5e Condition)|At Bay]] from the bushi. If the bushi successfully strikes uses a strike on the target of her challenge, it become she bestow a single [[SRD:ShakenDaunt (3.5e Creature Ability)|shakendaunt]] for 1 roundlevel upon it. A successful [[Will]] save as above negate the daunt level.
''{{Anchor|Last Stand}}:'' The bushi can issue this special challenge as a swift action. When she does so she can expend any number of resolve, gaining 10 temporary hit points per point of resolve spent. The bushi treats all opponents on the battlefield as the target of her challenge, but she only adds half the normal damage bonus. Whenever the bushi would recover a point of resolve during her land stand she instead gains 10 additional temporary hit points. Last stand last for 1 round per class level, after which all temporary hit points gained from it vanishes. Whenever a bushi defeats an opponent while in last stand she extends its duration by 1 round, but it immediately end at the end of the encounter. After last stand's duration elapses you are [[SRD:Fatigued|fatigued]] for 1 hour.
''{{Anchor|Test of Mettle}}:'' The bushi can issue this special challenge as a full-round action. All foes within 60 ft. of her must make a [[Will]] save with a DC of 10 + ½ class level + the bushi’s [[Charisma]] modifier or be forced to attack her. Creatures that fail this save are forced to attack the bushi with their ranged or melee attacks in preference over other available targets. If a foe attacks by casting a spell or using a supernatural ability, they must target the bushi with the attack or include them in the effect's area. The affected creatures are otherwise able to act as normal.
The bushi gains her challenge bonus against any foe who attacked her for 1 round. If a creature under test of mettle is attacked by another creature the effect ends for it. If the bushi falls unconscious or dies, the effect of test of mettle ends for each target. The bushi can end her test of mettle as a free action, alternatively it also ends if no creature affected by it remains on the battlefield. If no creatures are subject to the bushi's test of mettle it does not expend a use of challenge.
'''{{Anchor|Focused Duelist}} {{Ex}}:''' At 9th level the bushi no longer takes a penalty to AC when using her challenge, additionally she gains a +2 bonus to AC against the target of her challenge.