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Beskar (3.5e Equipment)

108 bytes added, 08:32, 17 March 2021
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When used to make weapons, the weapon's weight is cut in half, allowing for the weapon to be considered a versatile weapon, usable in one or two hands. Two handed Beskar weapons wielded in one hand retain their damage, but are considered one-handed for the purposes of penalties to attacks and for adding strength to damage. All Beskar weapons allow a user to add their weapon's enhancement modifier to their armor class when being attacked by a weapon with the Brilliant Energy weapon quality.
When used to make armor, the weight of the armor is cut in half, allowing the armor to be considered one category less (Heavy to medium, medium to light, etc.). The armor allows the wearer to deflect a number of projectiles per round equal to one third of the armor bonus provided by the armor. When being attacked by a weapon with the Brilliant Energy special weapon quality, the user may add their armor bonus to their touch armor class against the attacks. Shields made of Beskar allow the weilder's shield bonus to be added in the same way when being attacked by a brilliant energy weapon. Maximum Dexterity bonus is increased by 6, and armor check penalties are lessened by 6 (to a minimum of 0).
Beskar has 30 hit points per inch of thickness and hardness 20. Alloyed Beskar has 25 hit points per inch of thickness and hardness 15.
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