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Jaunter (3.5e Class)

146 bytes removed, 14:32, 5 March 2021
Class Features: No such class feature exists
'''Weapon and Armor Proficiency:''' The jaunter is proficient in all simple weapons and martial weapons, light armor, and shields (but not tower shields).
'''{{Anchor|Spells}}:''' A jaunter casts arcane spells, which are drawn from the jaunter spell list below. When you gain access to a new level of spells, you automatically know all the spells for that level on the jaunter's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level.
To cast a jaunter spell, you must have an [[Intelligence]] score of 10 + the spell's level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a jaunter's spell is 10 + the spell's level + the jaunter's [[Int]] modifier. Like other spellcasters, a jaunter can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given above. In addition, you receive bonus spells for a high Intelligence score.

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