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Mater Diana and The Twins of the Hunt (3.5e Equipment)

1 byte added, 18:37, 24 February 2021
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''The composite longbow is made out of white wood of high quality, that exudes mystical energies, covered in fine runes and hunting scenes. Its extremities are coated with a strange, resin-like material, that shines like metal under light, but is quite dark and semi-transparent. The handle is wrapped in fine leather, simple but very well-worked. With a thought, the bow may be transmuted in two beautiful scimitars, made not from metal, but with the same resin material described before. They are very rigid and thin, making the lightest touch risky when handling these two weapons. Their hilts are covered in the same strips of leather as the bow's handle.''
Mater Diana and The Twins of the Hunt is the signature weapon of legacy of the [[Ars Venatoria (3.5e Martial Discipline)|Ars Venatoria discipline]], originally the weapon of its founder Drugilde, Huntress of Whitewood and since passed down from headhunter to headhunter. It starts out as a ''+1 [[Bladebow (3.5 5e Equipment)|bladebow]]'', made combining one +1 [[SRD:Composite Longbow|composite longbow (+1)]] of [[Worldwood (3.5e Equipment)|worldwood]] with two +1 [[SRD:Scimitar|scimitars]] of [[Ysmerite (3.5 Equipment|ysmerite]]. However as various rituals are made and power is gained, the weapon starts taking on stronger powers. There are five rituals that are performed, they must be performed in order (the 2nd ritual must be completed before you start the 3rd, even if you achieve the 3rd level pre-requisites). Rituals cost gold (in the form of feeding the blade raw materials) and xp, with an additional pre-requisite. Once the 1st level ritual is unlocked, the sword displays its omen effect. You can take time out and spend 8 hours bringing the weapon to the next level once you have the pre-requisites.
Mater Diana and The Twins of the Hunt is a unique magic item, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artifact against the effects of ''[[SRD:Mage's Disjunction|mage's disjunction]]''.

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