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Battery Core (3.5e Feat)

1,209 bytes added, 00:06, 5 February 2021
Created page with "{{author |author_name=Leziad |date_created=4th February 2020 |status=Complete |balance=High}} {{3.5e Feat |name=Battery Core |types=Racial |summary=Your overheat deals electr..."
{{author
|author_name=Leziad
|date_created=4th February 2020
|status=Complete
|balance=High}}

{{3.5e Feat
|name=Battery Core
|types=Racial
|summary=Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire.
|prereqs=[[Syntoid (3.5e Race)|Syntoid]] Race
|fluff="When it overheat, it'll simply switch to the new battery I attached to this thing. Brilliant."
|benefit=Your Overheat racial features deal electricity damage instead of fire damage, both to you and creatures you strike. Instead of catching on fire you risk a discharge, dealing 1d6 electricity damage to all creatures adjacent to you. This damage increases by 1d6 for each [[Overheat Weapon (3.5e Maneuver)|overheat charge]] you currently have.

In addition to the benefit of the feat, increase the maximum duration of Overclock by 1 round.
|example=
|normal=
|special=You may suppress or resume the effect of this feat as a free action at the start of each of your turn. If you have [[Supercooled Core (3.5e Feat)|Supercooled Core]] you may not have both active at the same time.}}


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