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|summary=You create a nigh-impassable telekinetic barrier which stop and hold those who attempt to pass through.}}
You instantly create a strong telekinetic barrier in any square within range. Any creature which attempt to pass through this square take 1d6 force damage and must make a [[Reflex]] save or become [[Immobilized (3.5e Condition)|Immobilized]] until the end of your turn. If a creature was moving at any speed higher than 30 ft, then they take 5d6 damage instead and take a -4 penalty on it [[Reflex]] save. The barrier lasts as long as you concentrate, however if you move in any way the power immediately ends.
This square acts as total cover from projectiles, stopping them and dealing 5d6 force damage to them, which usually result in their destruction. Finally this can even stop lines and ray, with successful opposed manifester level check, causing them to remain suspended in the air, once the power's duration ends they carry on with their trajectory.
'''Augment:''' You can augment this power in one or more of the following ways.