Changes
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Forgery,
Heal,
Knowledge (Architecture and Engineering) (LocalAll),
Perform (All),
Profession (All),
'''Working Man:'''
Tradesmens gain their Constitution modifier and half of their Tradesmen level added to any Profession , Perform or Craft checks.
'''Bonus Skill Points: '''
Tradesmen gain 6 bonus skill points per class level that must be spent on any Profession , Perform or Craft skills.
'''Working Day:'''
A Tradesmen instead of taking weekly Profession , Perform or Craft checks can take them daily, although the progress is divided by 7.
'''Crafting Pool:'''
'''Skilled Worker:'''
Tradesmen have their maximum skill ranks in Profession , Perform and Craft Increased by 1 at level 4 and evey 4 level after. This does not stack with any other maximum skill ranks Increases.
'''Bonus Feats:'''
Tradesmen gain an item creation or a skill focus (Profession), (Perform) or (Craft) bonus feat at level 5 and every 5 levels after.
'''Magical Shortcuts:'''
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'''<-existing class feature->features:'''
Working Man, Bonus Skill Points and Crafting Pool continues to advance as per normal.
Skilled Worker Increases the maximum skill ranks gained to 2 at level 24.
At level 25 you may instead take an epic item creation feat or an epic skill focus (Profession , Perform or Craft) bonus feat.