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Weapon Mastery (3.5e Feat)

6 bytes added, 00:17, 8 October 2009
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|name=Weapon Mastery
|summary=You have given your all to the mastery of a single weapon.
|bab0=You gain a bonus of +1 to all attack and damage rolls made with your favored mastered weapon..
|bab1=Against melee attacks from one designated foe, you may treat your favored weapon as if it were a shield of similar magical [[SRD:Enhancement Bonus|enhancement bonus]]. For this purpose, the base [[SRD:Shield Bonus|shield]] bonus granted is +0 for a [[SRD:Light Weapon|light]] weapon, +1 for a [[SRD:One-Handed Weapon|one-handed]] weapon, or +2 for a [[SRD:Two-Handed Weapon|two-handed]] or [[SRD:Double Weapon|double]] weapon. This effect does not stack with other effects granting shield bonuses through a weapon, such as the [[SRD:Two-Weapon Defense|Two-Weapon Defense]] feat. Designating a new foe is a [[SRD:Swift Action|swift action]].
|bab6=You may use your mastered weapon's [[SRD:Shield Bonus|shield]] bonus against two designated foes at once, and the shield bonus now also applies against ranged attacks. When wielding your mastered weapon, it is treated as being one size category larger for the purpose of damage rolls, as well as making and defending against [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Sunder|sunder]] and [[SRD:Trip|trip]] attempts.
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</noinclude><noinclude></noinclude><noinclude></noinclude><noinclude></noinclude><noinclude></noinclude>[[Category:3.5e]]</noinclude><noinclude>[[Category:User]]</noinclude><noinclude>[[Category:User Sulacu]]</noinclude><noinclude>[[Category:Feat]]</noinclude><noinclude>[[Category:Combat Feat]]</noinclude>
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