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* '''Kunai Claw''': You can grip three shuriken in one hand as a melee weapon, but this must be drawn as a normal weapon rather than ammunition. This claw-like weapon is a light weapon that deals 2d4 slashing damage, 19-20/x2 critical, and if any of the shuriken are made of special materials or enhanced it assumes the properties of one of the shuriken in the claw. When used as a melee weapon, the shurikens do not break on attacking.
* '''Leapfrog in the Rain''': Once per round when you make an attack with a shuriken, you can choose to make a jump check to leap up to half your movement speed in any direction. Your jump check result is the number of feet you move (round down, minimum 5 ft) and you provoke attacks of opportunity as normal for moving, through you can choose to tumble as normal.
* '''Metal Rain''': When you have a kunai claw, you can throw it as a full attack. You make three attacks at your highest attack bonus against a single target within 15 ft, or against up to three targets all within 15 ft of each other (one shuriken each). You may combine this with Leapfrog in the Rain.
* '''Shuriken Mastery''': Your shuriken attacks deal 1d4 damage (or its original damage if better), have a 19-20/x2 critical range, and their base range increment improves to 30 ft. Finally you do not provoke for using ranged attacks with shuriken in melee.