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Biotic Initiate (3.5e Feat)

No change in size, 16:32, 1 September 2019
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|types=Xenotheric, Psionic
|summary= A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe.
|prereqs=[[SRD:Intelligence|Int]] 16, 4 [[SRD:Hit Dice|HD]], Able of Manifest 1 [[SRD:Psychokinesis Discipline|Psychokinesis]] Power of level 2 1 or Higher
|fluff= Your enemies have you and your party ambushed. But they are fools...because they do not know that you have advanced psionic abilities that can, with careful application, take control of the battlefield.
|benefit= By learning and understanding the principles of Quantum Mechanics and Dark Matter, you have learned to use Biotics, advanced telekinetic abilities that use the power of your mind to bend the fundamental forces of the universe together, like gravity and electromagnetism. These abilities require a cost of [[Bio-Energy (3.5e Creature Ability)|bio-energy]] and [[SRD:Power Points|power point]]s to achieve. Some will cost lest, some will cost more. If you have Psionic Focus at the ready you can expend it to extend some abilities and even do combination attacks with them. The Biotic maneuvers are below and each one is a Standard Action in a round. =

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