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'''{{Anchor|Cover}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 7th level defender is able to guard his allies almost as well as he guards himself. Any allies adjacent to the defender gain his Defend bonus to their armor class and saving throws.
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'''{{Anchor|Bulwark}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 4th level defender is able to guard himself so effectively as to be nigh-impervious. While taking a Total Defense action his damage reduction improves by 10.
'''{{Anchor|Cover}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 5th level defender is able to guard his allies almost as well as he guards himself. Any allies adjacent to the defender gain his Defend bonus to their armor class and saving throws.
'''{{Anchor|Focus}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A 6th level defender has learned how to focus his holy blade ability, dealing tremendous damage with it. As a swift action, he may focus his holy blade ability. Once focused, the defender's holy blade ability deals twice as much extra damage on each strike. It continues to deal this extra damage until he moves more than 5' or suffers damage from a non-continuous source. Thus, taking two 5' steps or one regular move action would break his focus, as would suffering damage from a sword blow or fireball. Suffering on-going damage from an Acid Arrow after the round in which it hit him would not. Multiple Focuses stack, but all are eliminated as soon as one of the above conditions occurs.
'''{{Anchor|War Cry}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a standard action, a 9th level defender can make a war cry to help lead his allies to victory. The defender and all allies that can hear him within 30ft gain 1d8 temporary hit points per two defender levels that last for 5 minutes. This also grants a +4 morale bonus on saving throws against fear effects for the duration.